Combat and Composition
A submission for Pirate Software's - Game Jam 16
Unleash your inner artist and defend against waves of chaotic enemies in this fast-paced, artistic skill battle! Draw different shapes to spawn unique projectiles, each with special abilities, and take down foes inspired by creative roadblocks. As you defeat enemies, unlock new, more powerful projectiles to expand your arsenal. Will you surpass your mental blockades to refine your art?
The more you draw a certain shape, the stronger and more detailed the projectile gets. This is how you see your artistic skill improve.
^ Unfortunately, I was trying to implement the visual aspect of this at 3AM day of submission and could not get it to work as it should.
Programming/Design - Nolan Zinn
Art/Design - Evan Learn
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | TableToppler, UFBongo |
Genre | Action |
Made with | Unity |
Tags | Arcade, Cartoon, Hand-drawn, Magic, Unity |
Comments
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As an artist graduate, this hurts me that I kept failing to draw a circle. It's a pretty good game with solid visuals and animations.
There are instances when I draw something, it registers as two different objects at the same time.
Hey! Thank you so much for trying it. I know it can be frustrating with the over sensitive shape detection I hope to continue to finetune it. Honestly it probably plays best on a drawing tablet!
For the two instances, I believe its actually when the shape is still locked, its supposed to throw up a (Locked) pop up, but it shows on top of the standard (Shape %) pop up. I will likely fix this in future!
Thanks again for the comment. It means a lot that you checked out our little game :)